The Monday Night Handicap Dart League is an in-house
and independent dart league.
The league will have a Director that will be
responsible for the schedules, stats, financial reporting, etc.
The league is not affiliated with any of the dart
associations or organizations in the Metro Atlanta Area.
The league will operate on Monday nights at Kennesaw
Billiards in Kennesaw, Georgia.
A. The fee for
playing in the league is $20 per player.
Player fees must be paid for every player that throws in two matches. Player fees are non-refundable.
Each team is responsible for paying of their player
fees by the third week of each season.
Should a player not be paid prior to the eighth week of a season, that
player will not be allowed to play again until they pay their $20 player fee
plus a $10 reinstatement fee.
The end responsibility for collection of player fees
rests with each team captain.
Payment of player fees will be made directly to Kennesaw
Billiards. It is recommended that each
team pay in entirety at one time. Kennesaw
Billiards will report to the league director when fees are collected and from
Kennesaw Billiards will collect and hold all league
funds until the end of the season.
F. All league funds
will be dedicated to team awards and the league director fee.
financial records will be available at any time to any player in the league
that wishes to review the records.
The Monday Night Handicap Dart League is open to all
dart players of all skill levels.
B. Each team is
responsible for submission of their team roster prior to the beginning of each
season. Team captains are responsible
for providing the league director with each player’s information. This includes full name, phone number, and
Each team will consist of a minimum of 4 active players
and may have as many as 8 players.
Addition of new players to a team’s roster must occur
24 hours in advance of a match. The team
captain must contact the league director and request a rating for the new
player. The league director will then
submit the player’s information and rating to their opponents.
E. A team may
replace a player due to illness, injury, job loss, work schedule changes, etc. The replaced player will be removed from the
team’s roster. Provided that the
replaced player has already paid their league fee of $20, the replacement
player will not be required to pay the league fee. Otherwise, the team captain is
responsible for collection and payment of the league fee for the replaced
Any player that has played in two matches or less and
then leaves a team's roster will be eligible to register with another team. The team captain of the original team must
formally drop the player before the player can join another team. If the player has already paid their player
fee, the player fee will remain with that team for the purpose of obtaining a
Player ratings will be determined by a rating system developed by the
league director. The rating system is a
mathematical computation using a player’s PPD, win percentage, and all stars
per game in the rating’s formula.
Existing players, those that have played in this league during previous
seasons, will begin the next season with their weighted player rating as calculated
from the previous three seasons. The
weighted player rating will be used for the existing player’s first three weeks
of play. Upon completion of their first
three weeks of play, they will begin using their rating as calculated by the
All new players, those that have not played in any dart league, will
receive a rating of “C”. Upon completion
of their first week of play, they will begin using their rating as calculated
by the rating system.
All known players, those that have played in a metro Atlanta dart league
and are known to be a “E”, “D”, “C”, “B”, “A”, or “AA” player, will begin the
season with their known rating. Upon
completion of their first week of play, they will begin using their rating as
calculated by the rating system.
Player ratings will be calculated after each week of league play.
Player ratings and the handicap charts will be provided by the league
director. These are the only ratings and
charts approved by the league.
The handicapping charts will define the starting point for each player in
501/301 games. The lower rated player(s)
will begin each game with a handicap applied.
In other words, the lower rated player(s) will begin the game with
points already deducted.
During the playoffs, one 701 game will be played to break a 10-10 tie. The 701 game will receive a handicap.
The handicapping charts will define how many marks a lower rated player
will receive prior to starting a Cricket game.
The maximum number of marks to be awarded for a Cricket game will be twelve
(12). The mark(s) will be applied by the
lower rated player prior to the beginning of the game on any of the segments of
20, 19, 18, 17, 16, 15, or bullseye. Each
segment may receive a maximum of two marks.
The handicap marks may never be used to close a segment.
Knowingly using a lower rating for a player, with the intent of gaining
an advantage, will result in forfeiture of each game where the wrong rating was
Match Play Conditions
All players are responsible for working with Kennesaw
Billiards to ensure optimal playing conditions for all matches. This includes but is not limited to the
following: (1) league quality dartboards and backboards; (2) league quality throwing
lines; (3) proper lighting that shines directly towards the boards in such a
way as to brightly illuminate the board, reduce to a minimum the shadows cast
by darts, and not physically impede the flight of a dart; and (4) scoreboards.
The league dartboard shall be placed five feet and
eight inches from the floor level of the throwing line to the center of the
bull, with the “20” segment at the top center.
The throwing line will be clearly marked seven feet, nine and ¼ inches
from the surface of the board, measured along the floor to the front edge of
the throwing line.
The league director will assign the dartboards for
each match as part of the league schedule.
captain prior to the start of the match will complete their roster on the score
Please complete your rosters by 7:45 PM.
The team with the higher team rating will
complete their roster first. The team with the lower team
rating will complete their roster second.
In other words, the team with the lower team rating has the opportunity
to line up their players as they see fit against the team with the higher team
Match play will begin promptly at 8:00 PM.
If a team is not ready by 8:05 PM and the other team
is waiting, one (1) match point may be deducted from the team causing the
Once match play has begun, the player order may not
be changed unless it is agreed upon by both team captains. Players that are “On Call” for their work may
be replaced by a fifth player currently on their team’s roster. A team may not invoke the three players in
attendance rule should a player be called away for work. Hence, if you a player that is “On Call” it
is recommended that you have five players in attendance for those Monday
Once match play has started, each player may take
nine practice throws immediately prior to a game. Reasonable exceptions to this policy may take
place if the opposing player(s) grant permission for extra practice darts. Once a game has begun, players involved in
that game may not practice on open boards.
Players not involved in a game may practice on open
boards, but are not permitted to interfere with any ongoing games.
From the time one game is completed and the next game
begins, practice time shall not exceed a time limit of five (5) minutes. If the player(s) is/are ready and the
player(s) from the opposing team is/are not ready due to a bathroom break or
eating, the player(s) causing the delay will forfeit the game.
Each player must have both feet (this includes all
portions of your shoes) behind the throwing line while throwing each dart. One warning will be supplied to a player that
violates this rule. Continued violation
of this rule after receiving a warning will cause a dart to be deemed invalid
and it will not be scored.
The total number of darts thrown during each Singles
501 game will be counted and recorded on the score sheet. Should a player exceed 50 darts thrown in a
Singles 501 game, counting will stop at 50 darts and 50 darts thrown will be
entered on the score sheet.
A 501/301/701 game is concluded when a player hits
the “double” required to reduce their remaining score to zero. The “bust” rule will apply if a player scores
one less or one more point than needed to reach zero. The score reverts to the score prior to the
beginning of the round that “busted”. The number of darts thrown that cause the
“bust” will be recorded and will be included in the total number of darts
If a player busts an out in any 501/301/701 game, the
player’s turn is considered over and any remaining dart(s) should not be thrown
for the purpose of gaining extra practice.
A 301 game must start with a double being scored. No score is given for any darts thrown before
the double has been hit.
The first player to throw in each game shall be
determined by throwing for the cork. The away team has the choice of throwing
for the cork first or second. A double bull beats a single bull. Should a player throw and the dart fails to
remain in the board, the player shall throw until a dart remains in the board. If both players throw darts in either the
single or double bull, the throw is a tie. If both players throw darts that are
equidistant from the center, the throw is a tie. In the case of a tie, the darts will be
removed from the board and the players will alternate first throw until one
player wins. The second thrower always has the option of pulling a dart that
has landed in the bull only after verifying it as a double or single bull. If the second player’s dart dislodges the
first player’s dart, both darts shall be thrown again.
During each game, it is each player’s responsibility
to throw at the correct numbers and ensure all scoring is correct. If the player is told what to throw by anyone
and it is wrong, the darts will stand as thrown and the score actually thrown
Should it be realized prior to the start of a game
that the handicapping as written on the score sheet was incorrect, both team
captains will work together to correct the score sheet prior to the start of
the game so that the correct handicap may be applied for that game.
Q. Should it be
realized after the start of a game that the handicapping as written on the
score sheet was incorrect, that game will be completed as it was started. Because both team captains had already agreed
to the handicapping and the game was already in progress, no fix can be
Should it be realized within the first nine scored
darts of a game that the handicapping as written on the score sheet was
correct, but the handicap written on the scoreboard was incorrect, that game
will be restarted from the beginning. The
winner of the original cork will throw first after the restart.
Should it be realized after nine scored darts of a
game that the handicapping was misapplied, that game will be completed as it
was started and no fix can be applied.
Any games started and completed with the handicapping
being misapplied will stand as played.
There will be no restarting/replaying of those completed games.
Any changes made to correct scoring mistakes in 501/301
scoring must be made prior to the next turn of the player or team for which the
mistake was made, either in their favor or against. Otherwise, the mistake will stand as written.
Cricket scoring errors must be corrected before the
opponent’s turn or will stand as written.
If a player shoots out of turn and it is realized
prior to the next player’s first dart being thrown, the erring player’s score
shall be erased and the game shall return to the correct line up. If the next
player’s first dart has been thrown, all scores shall remain as written,
however, the next player on the erring player’s team must forfeit their turn,
which allows the opposing team to shoot twice prior to returning to the correct
X. A player may
only approach the board to view a thrown dart more closely. Should a player approach the board and touch
any dart in the board prior to throwing their remaining darts, their remaining
darts cannot be thrown and their turn is over.
Only the darts thrown prior to the touching of the dart will be scored.
When a player completes a turn, that player must
announce the results and confirm the score with the scorekeeper. The
scorekeeper will then write the score.
The darts may be removed from the board only after the score is written
and agreed upon by the player and the scorekeeper.
Teams are responsible for the smooth and efficient running
of each match. Teams and team captains must attempt to settle any dispute that
may arise during the course of match play.
AA. At the
conclusion of each match, both team captains must verify the score sheet and
sign the score sheet. Both team captains
must ensure that the score sheet is filled out entirely. This includes player names, handicaps, all
stars, games played, points won, etc.
BB. The home team captain
shall submit the score sheet to the League Director at the end of each match.
CC. Should a team
have two or less players present, the team will need to ask for a rescheduling
of the match or forfeit the match.
a team have only three players in attendance for a match, the match can be
played as scheduled. The three
players will rotate in succession to play a second game for each game
type. For example, Player 1 will play in two of the 501 singles games,
Player 2 will play in two of the 501 doubles games, and Player 3 will play in two
of the 301 doubles games. It does not
have to necessarily be in that order, but all three players must rotate through
the first three game type. After all
three players have played a second game, Player 1, 2, or 3 may play a second
game of cricket singles. Then, one of
the two remaining players may play a second game cricket doubles. Each player’s rating will go up one rating
for the second game played. Please note that no All Stars, Darts
Thrown, and Games Won are awarded for the player’s second games. The game points will count only towards the
overall team score. A team may only have
three players in attendance three times during a season. The three player rule may not be utilized
during the playoffs.
League Play Format
4 games of Singles 501, 1 point
2 games of Doubles 501, 2 points each = 4
2 games of Doubles 301, 2 points each = 4
4 games of Singles Cricket, 1 point each = 4
2 games of Doubles Cricket, 2 points each = 4
Total Points = 20
will alternate from one game to the next.
The home team is responsible for scoring the first game, the away team
will score the second game, and so on.
Each team is responsible for providing a scorekeeper when it is their
turn to keep score.
are not permitted to use calculators or cell phones to aid them in keeping
score. The use of such items is a
distraction to the players and slows down the game. Should a scorekeeper require help, they
should ask the players in the game for help with the math.
C. Any time during
a game, players can request a new scorekeeper or ask the scorekeeper to leave
the board if the present scorekeeper is unable to keep the score efficiently or
behaves in an unsportsmanlike manner.
D. It is the
responsibility of the scorekeeper to pay attention to the game being played
without any unnecessary conversation or socializing. The scorekeeper shall remain quiet and still
while the players take their turns. The
scorekeeper shall stand to the side of the scoreboard as to allow the players
to view the scores. Scorekeepers will
stand with their backs facing the players and not stand with the side of their
bodies facing the players.
While a player’s turn is ongoing, the scorekeeper may
be asked by the player what has been scored and what score is left. If the scorekeeper is incorrect on what has
been scored or the score remaining, the player has the ultimate responsibility
with computing what they have scored and what is left. There will be no re-throwing of any dart(s)
should the scorekeeper provide an incorrect score or score remaining. Should the scorekeeper not be comfortable
with providing any scores, then the scorekeeper may ask the player to obtain
help from one of their team members.
A scorekeeper can never coach a player during a match
by recommending what to throw. The
scorekeeper can only step into the field of play if requested by the throwing
player to determine the scored value of a dart thrown. The scorekeeper, as well as the player,
cannot touch any dart in the board while determining scored value(s).
It is permissible for a player to ask any member of
their team that is behind the throwing line for coaching during the course of a
A scorekeeper may not touch any dart in the board
until a player has thrown all three darts and/or completed their turn.
When a player completes a turn, that player must
announce the results and confirm the score with the scorekeeper. The scorekeeper
will then write the score. The darts may
be removed from the board only after the score is written and agreed upon by
the player and the scorekeeper.
Any changes made to correct mistakes in 501/301/701 scoring
must be made prior to the next turn of the player for which the mistake was
made, either in their favor or against.
Otherwise, the mistake will stand as written.
Cricket scoring errors must be corrected before the opponent’s
turn or will stand as written.
During each Singles 501 game, the scorekeeper is
responsible for tracking the total number of darts thrown by each player. This includes darts thrown during a
At the end of each game, both teams must confirm the
results and record them on the score sheet.
Falsification of a score sheet will result in a
forfeit of the match.
Teams should take steps to calmly settle any
controversial situations that may arise during a match. Team captains must make all reasonable
attempts to resolve the issue between them.
A formal protest can be initiated if a situation
cannot be resolved. Please note that the
match should be completed.
Any team wishing to file a protest should send an e-mail
to the league director within 24 hours following the protested match.
After the protest is received, each team will be
asked to file a written description of the event within 48 hours of the
The league director will form a review board
consisting of three randomly selected players. Each member of the review board
will independently review each written description. The review board will vote
and render a decision based on the rules and guidelines within 48 hours of
receiving both descriptions.
The review board will rule in favor of the team that
completed a written description if one team fails to file a written description
within their allotted 48 hours.
All decisions by the review board are final.
A player involved in a protest may not serve on the
review board resolving the protest.
A. All matches
are to be played on Monday nights at Kennesaw Billiards.
Start time is 8:00 P.M.
A. Teams requesting to
reschedule a match must contact the opposing team captain at least 24 hours prior
to the scheduled match time. A match can
be rescheduled for an earlier or later time. Matches may be played prior to the
date of the schedule. Hence, it is
encouraged that team captains begin rescheduling matches as soon as it is known
of the need to reschedule.
Matches should be played within two weeks of when it was scheduled.
Both teams must make a reasonable effort to
reschedule. Should one of the team captains
experience rescheduling difficulties with the opposing team captain, the team captain
must contact the league director for assistance.
D. Should the league
director not resolve the rescheduling issue, then the league director will form
a review board to decide which team forfeits the match.
Should a forfeit be declared, the winning team will receive 11 points or their
weekly average of wins to date. In other
words, the greater of the two. 0 points are awarded to the forfeiting team.
Player Points and All-Stars will be awarded to the winning team based on
their weekly averages to date.
A forfeit can be declared for failure of a team to attend a match without
providing the 24 hour notice.
A match can be forfeited for poor sportsmanship. Consistent heckling
and/or harassment of a player are poor sportsmanship. Continuous pointing in
cricket games for the purpose of gaining more All Stars is poor
sportsmanship. A team or its spectators
must be respectful of a player at the throwing line. All players and spectators
must stand behind the throwing line and must give the player sufficient room to
throw their darts. Should a team have a
case for poor sportsmanship and request a forfeit, then the forfeiture must take
place as a result of a protest following the procedure as outlined in the Protest
All teams, regardless of their place of finish, will compete in the
playoffs. The playoffs will be seeded
based on team wins during the regular season.
Should two teams be tied with same number of regular season wins, the
first tiebreaker will be their head-to-head regular season matches. The second tiebreaker will be team rating.
The higher seeded team, the team with more regular season wins, will be
the “Away” team for each match in the playoffs.
All teams must have four players in attendance for the playoffs. The three person rule can not be used during
the playoffs. Teams with less than four
active players in attendance must request a rescheduling of the match or offer
A player must have paid their player fee to qualify to play in the
playoffs. There will be no exceptions to
this rule. Players that have not paid
will not have their name included in their team’s playoff’s roster.
A player must have played in a minimum of 2 weeks during a season to
qualify to play in the playoffs.
Exceptions to this rule will be handled on an individual match basis and
must be agreed upon by both team captains.
Exceptions will only be considered for players that have played one week
during the current season and are currently on a team’s roster.
During the playoffs, we will use a score sheet that has a 701
tiebreaker game. Please note that it is
not necessary to complete the roster for the possible Team 701 game prior to
starting the match. Should a Team 701
game be needed to break a tie, each team will be given a few minutes to decide
on their roster prior to starting this final game of the match. Each player in the 701 game will be allowed
nine practice darts. The 701 tiebreaker
game will be handicapped.
There is no tracking of darts thrown, All-Stars, High-Ins, or High-Outs,
etc. during the playoffs. Only 9-Counts
and 180’s need be recorded.
The player with the most All-Stars during the regular season will receive
$10 Kennesaw Billiards’ bar cash.
$10 Kennesaw Billiards’ bar cash will be awarded for each 180 or 9-Count thrown
during the regular season and the playoffs.
The player with the high-in during the regular season will receive $10 Kennesaw
Billiards’ bar cash, provided that the high-in is 100 or greater.
The player with the high-out during the regular season will receive $10 Kennesaw
Billiards’ bar cash, provided that the high-out is 100 or greater.
The player with the highest PPD will receive $10 Kennesaw Billiards’ bar
cash. To qualify, the player must have
played in 60% of the possible 501 Singles games.
The player with the highest win percentage will receive $10 Kennesaw
Billiards’ bar cash. To qualify, the
player must have played in 60% of the possible games.
The player with the highest player rating will receive $10 Kennesaw
Billiards’ bar cash. To qualify, the
player must have played in 60% of the possible games.
The most-improved player will receive $10 Kennesaw Billiards’ bar
cash. To qualify for the most-improved
player, the player must have played in 60% of the possible games during the
previous season and current season. In
other words, during ten week seasons the player must have played in 30 games in
the previous season and the current season.
The team that wins the regular season will receive $50 Kennesaw
Billiards’ bar cash.
The team that wins the playoffs will receive $100 Kennesaw Billiards’ bar
No Kennesaw Billiards’ bar cash will be awarded to players that did not
pay their $20 league fee.
The final team prize fund for each season will be determined by the total
number of players multiplied by the $20 fee, less the $200 director’s fee. The prize fund will be evenly distributed
between all teams and paid out in Kennesaw Billiards’ bar cash at the end of
the season party. Teams that have
players that did not pay their league fee will receive less, up to the $20, for
each non-paid player.
’01 ALL STARS
95 – 120 = 1 All Star
121 – 140 = 2 All Stars
141 – 180 = 3 All Stars
BONUS ALL STARS
301 IN 80 –
100 = 1 All Star
301 IN 101 –
120 = 2 All Stars
301 IN 121 –
170 = 3 All Stars
BONUS ALL STARS
‘01 OUT 60 –
80 = 1 All Star
‘01 OUT 81 –
100 = 2 All Stars
‘01 OUT 101 –
170 = 3 All Stars
CRICKET ALL STARS
5 – 6 Count = 1 All Star
7 – 8 Count = 2 All Stars
9 Count = 3 All Stars
3 – 4 Bullseyes = 1 All Star
5 Bullseyes = 2 All Stars
6 Bullseyes = 3 All Stars
For clarification purposes, please use
the following for awarding All Stars for 301 Ins and ’01 Outs.
301 IN 80 – 94 = 1
301 IN 95 – 100 = 2
301 IN 101 – 120 = 3
301 IN 121 – 140 = 5
301 IN 141 – 170 = 6
‘01 OUT 60 – 80 = 1
‘01 OUT 81 – 94 = 2
’01 OUT 95 – 100 = 3
’01 OUT 101 – 120 =
4 All Stars
’01 OUT 121 – 140 =
5 All Stars
‘01 OUT 141 – 170 = 6
The league’s rules and guidelines may only be changed by a majority vote of
the players at each end-of-the-season or pre-season league meeting.
Rules and guidelines cannot change after a season starts.
Should a team quit mid-season, all of their remaining matches will be forfeited
as per Section XII of these rules and guidelines.
Any team that quits will forfeit all monies paid and will not be allowed
to participate in the playoffs or attend the end of the season party.
Should a member of a quitting team that is not at-fault or the cause of
the team quitting desire to continue play in the league, they may be picked up
by another team.