I.                  League Description

A.    The Monday Night Handicap Dart League is an in-house and independent dart league. 

B.    The league will have a Director that will be responsible for the schedules, stats, financial reporting, etc. 

C.    The league is not affiliated with any of the dart associations or organizations in the Metro Atlanta Area.

D.    The league will operate on Monday nights at Brewsters Neighborhood Grille in Marietta, Georgia.

II.                  League Funds

A.    The fee for playing in the league is $20 per player.  Player fees must be paid for every player that throws in two matches.  Player fees are non-refundable.

B.    Each team is responsible for paying of their player fees by the third week of each season.  Should a player not be paid prior to the eighth week of a season, that player will not be allowed to play again until they pay their $20 player fee plus a $10 reinstatement fee.

C.    The end responsibility for collection of player fees rests with each team captain.

D.    Payment of player fees will be made directly to Brewsters Neighborhood Grille.  It is recommended that each team pay in entirety at one time.  Brewsters Neighborhood Grille will report to the league director when fees are collected and from whom. 

E.    Brewsters Neighborhood Grille will collect and hold all league funds until the end of the season.

F.     All league funds will be dedicated to team awards and the league director fee.

G.    League financial records will be available at any time to any player in the league that wishes to review the records.

III.                  Players

A.    The Monday Night Handicap Dart League is open to all dart players of all skill levels.

B.    Each team is responsible for submission of their team roster prior to the beginning of each season.  Team captains are responsible for providing the league director with each player’s information.  This includes full name, phone number, and e-mail.

C.    Each team will consist of a minimum of 4 active players and may have as many as 8 players. 

D.    Addition of new players to a team’s roster must occur 24 hours in advance of a match.  The team captain must contact the league director and request a rating for the new player.  The league director will then submit the player’s information and rating to their opponents. 

E.    A team may replace a player due to illness, injury, job loss, work schedule changes, etc.  The replaced player will be removed from the team’s roster.  Provided that the replaced player has already paid their league fee of $20, the replacement player will not be required to pay the league fee. Otherwise, the team captain is responsible for collection and payment of the league fee for the replaced player.  

F.     Any player that has played in two matches or less and then leaves a team's roster will be eligible to register with another team.    The team captain of the original team must formally drop the player before the player can join another team.  If the player has already paid their player fee, the player fee will remain with that team for the purpose of obtaining a replacement.

IV.                  Handicapping

A.    Player ratings will be determined by a rating system developed by the league director.  The rating system is a mathematical computation using a player’s PPD, win percentage, and all stars per game in the rating’s formula.

B.    Existing players, those that have played in this league during previous seasons, will begin the next season with their weighted player rating as calculated from the previous three seasons.  The weighted player rating will be used for the existing player’s first three weeks of play.  Upon completion of their first three weeks of play, they will begin using their rating as calculated by the rating system. 

C.    All new players, those that have not played in any dart league, will receive a rating of “C”.  Upon completion of their first week of play, they will begin using their rating as calculated by the rating system. 

D.    All known players, those that have played in a metro Atlanta dart league and are known to be a “E”, “D”, “C”, “B”, “A”, or “AA” player, will begin the season with their known rating.  Upon completion of their first week of play, they will begin using their rating as calculated by the rating system.

E.    Player ratings will be calculated after each week of league play.

F.     Player ratings and the handicap charts will be provided by the league director.  These are the only ratings and charts approved by the league. 

G.    The handicapping charts will define the starting point for each player in 501/301 games.  The lower rated player(s) will begin each game with a handicap applied.  In other words, the lower rated player(s) will begin the game with points already deducted.

H.    During the playoffs, one 701 game will be played to break a 10-10 tie.  The 701 game will receive a handicap.

I.      The handicapping charts will define how many marks a lower rated player will receive prior to starting a Cricket game.  The maximum number of marks to be awarded for a Cricket game will be twelve (12).  The mark(s) will be applied by the lower rated player prior to the beginning of the game on any of the segments of 20, 19, 18, 17, 16, 15, or bullseye.  Each segment may receive a maximum of two marks.  The handicap marks may never be used to close a segment.

J.     Knowingly using a lower rating for a player, with the intent of gaining an advantage, will result in forfeiture of each game where the wrong rating was used.

V.                  Match Play Conditions

A.    All players are responsible for working with Brewsters Neighborhood Grille to ensure optimal playing conditions for all matches.  This includes but is not limited to the following: (1) league quality dartboards and backboards; (2) league quality throwing lines; (3) proper lighting that shines directly towards the boards in such a way as to brightly illuminate the board, reduce to a minimum the shadows cast by darts, and not physically impede the flight of a dart; and (4) scoreboards.

B.    The league dartboard shall be placed five feet and eight inches from the floor level of the throwing line to the center of the bull, with the “20” segment at the top center.  The throwing line will be clearly marked seven feet, nine and ¼ inches from the surface of the board, measured along the floor to the front edge of the throwing line.

C.    The league director will assign the dartboards for each match as part of the league schedule.

VI.                  Match Play

A.    Each team captain prior to the start of the match will complete their roster on the score sheet.  Please complete your rosters by 7:45 PM.

B.    The team with the higher team rating will complete their roster first.  The team with the lower team rating will complete their roster second.  In other words, the team with the lower team rating has the opportunity to line up their players as they see fit against the team with the higher team rating.

C.    Match play will begin promptly at 8:00 PM. 

D.    If a team is not ready by 8:05 PM and the other team is waiting, one (1) match point may be deducted from the team causing the delay.

E.    Once match play has begun, the player order may not be changed unless it is agreed upon by both team captains.  Players that are “On Call” for their work may be replaced by a fifth player currently on their team’s roster.  A team may not invoke the three players in attendance rule should a player be called away for work.  Hence, if you a player that is “On Call” it is recommended that you have five players in attendance for those Monday nights.

F.     Once match play has started, each player may take nine practice throws immediately prior to a game.  Reasonable exceptions to this policy may take place if the opposing player(s) grant permission for extra practice darts.  Once a game has begun, players involved in that game may not practice on open boards.

G.    Players not involved in a game may practice on open boards, but are not permitted to interfere with any ongoing games.

H.    From the time one game is completed and the next game begins, practice time shall not exceed a time limit of five (5) minutes.  If the player(s) is/are ready and the player(s) from the opposing team is/are not ready due to a bathroom break or eating, the player(s) causing the delay will forfeit the game.

I.      Each player must have both feet (this includes all portions of your shoes) behind the throwing line while throwing each dart.  One warning will be supplied to a player that violates this rule.  Continued violation of this rule after receiving a warning will cause a dart to be deemed invalid and it will not be scored.

J.     The total number of darts thrown during each Singles 501 game will be counted and recorded on the score sheet.  Should a player exceed 50 darts thrown in a Singles 501 game, counting will stop at 50 darts and 50 darts thrown will be entered on the score sheet.

K.    A 501/301/701 game is concluded when a player hits the “double” required to reduce their remaining score to zero.  The “bust” rule will apply if a player scores one less or one more point than needed to reach zero.  The score reverts to the score prior to the beginning of the round that “busted”.  The number of darts thrown that cause the “bust” will be recorded and will be included in the total number of darts thrown.

L.    If a player busts an out in any 501/301/701 game, the player’s turn is considered over and any remaining dart(s) should not be thrown for the purpose of gaining extra practice.

M.   A 301 game must start with a double being scored.  No score is given for any darts thrown before the double has been hit.

N.    The first player to throw in each game shall be determined by throwing for the cork. The away team has the choice of throwing for the cork first or second. A double bull beats a single bull.  Should a player throw and the dart fails to remain in the board, the player shall throw until a dart remains in the board.  If both players throw darts in either the single or double bull, the throw is a tie. If both players throw darts that are equidistant from the center, the throw is a tie.  In the case of a tie, the darts will be removed from the board and the players will alternate first throw until one player wins. The second thrower always has the option of pulling a dart that has landed in the bull only after verifying it as a double or single bull.  If the second player’s dart dislodges the first player’s dart, both darts shall be thrown again.

O.    During each game, it is each player’s responsibility to throw at the correct numbers and ensure all scoring is correct.  If the player is told what to throw by anyone and it is wrong, the darts will stand as thrown and the score actually thrown is counted. 

P.     Should it be realized prior to the start of a game that the handicapping as written on the score sheet was incorrect, both team captains will work together to correct the score sheet prior to the start of the game so that the correct handicap may be applied for that game.

Q.    Should it be realized after the start of a game that the handicapping as written on the score sheet was incorrect, that game will be completed as it was started.  Because both team captains had already agreed to the handicapping and the game was already in progress, no fix can be applied.

R.    Should it be realized within the first nine scored darts of a game that the handicapping as written on the score sheet was correct, but the handicap written on the scoreboard was incorrect, that game will be restarted from the beginning.  The winner of the original cork will throw first after the restart. 

S.     Should it be realized after nine scored darts of a game that the handicapping was misapplied, that game will be completed as it was started and no fix can be applied. 

T.    Any games started and completed with the handicapping being misapplied will stand as played.  There will be no restarting/replaying of those completed games.

U.    Any changes made to correct scoring mistakes in 501/301 scoring must be made prior to the next turn of the player or team for which the mistake was made, either in their favor or against.  Otherwise, the mistake will stand as written. 

V.    Cricket scoring errors must be corrected before the opponent’s turn or will stand as written.

W.  If a player shoots out of turn and it is realized prior to the next player’s first dart being thrown, the erring player’s score shall be erased and the game shall return to the correct line up. If the next player’s first dart has been thrown, all scores shall remain as written, however, the next player on the erring player’s team must forfeit their turn, which allows the opposing team to shoot twice prior to returning to the correct line up.

X.    A player may only approach the board to view a thrown dart more closely.  Should a player approach the board and touch any dart in the board prior to throwing their remaining darts, their remaining darts cannot be thrown and their turn is over.  Only the darts thrown prior to the touching of the dart will be scored.  

Y.    When a player completes a turn, that player must announce the results and confirm the score with the scorekeeper. The scorekeeper will then write the score.  The darts may be removed from the board only after the score is written and agreed upon by the player and the scorekeeper.

Z.    Teams are responsible for the smooth and efficient running of each match. Teams and team captains must attempt to settle any dispute that may arise during the course of match play. 

AA.    At the conclusion of each match, both team captains must verify the score sheet and sign the score sheet.  Both team captains must ensure that the score sheet is filled out entirely.  This includes player names, handicaps, all stars, games played, points won, etc.

BB.    The home team captain shall submit the score sheet to the League Director at the end of each match. 

CC.    Should a team have two or less players present, the team will need to ask for a rescheduling of the match or forfeit the match.

DD.    Should a team have only three players in attendance for a match, the match can be played as scheduled.  The three players will rotate in succession to play a second game for each game type.  For example, Player 1 will play in two of the 501 singles games, Player 2 will play in two of the 501 doubles games, and Player 3 will play in two of the 301 doubles games.  It does not have to necessarily be in that order, but all three players must rotate through the first three game type.  After all three players have played a second game, Player 1, 2, or 3 may play a second game of cricket singles.  Then, one of the two remaining players may play a second game cricket doubles.  Each player’s rating will go up one rating for the second game played.  Please note that no All Stars, Darts Thrown, and Games Won are awarded for the player’s second games.  The game points will count only towards the overall team score.  A team may only have three players in attendance three times during a season.  The three player rule may not be utilized during the playoffs.

VII.                  League Play Format

 

            4 games of Singles 501, 1 point each             =  4

2 games of Doubles 501, 2 points each          =  4

2 games of Doubles 301, 2 points each          =  4

4 games of Singles Cricket, 1 point each       =  4

2 games of Doubles Cricket, 2 points each    =  4

                                    Total Points   = 20

VIII.                  Scorekeeping

A.    Scorekeeping will alternate from one game to the next.  The home team is responsible for scoring the first game, the away team will score the second game, and so on.  Each team is responsible for providing a scorekeeper when it is their turn to keep score.

B.    Scorekeepers are not permitted to use calculators or cell phones to aid them in keeping score.  The use of such items is a distraction to the players and slows down the game.  Should a scorekeeper require help, they should ask the players in the game for help with the math.

C.    Any time during a game, players can request a new scorekeeper or ask the scorekeeper to leave the board if the present scorekeeper is unable to keep the score efficiently or behaves in an unsportsmanlike manner.

D.    It is the responsibility of the scorekeeper to pay attention to the game being played without any unnecessary conversation or socializing.  The scorekeeper shall remain quiet and still while the players take their turns.  The scorekeeper shall stand to the side of the scoreboard as to allow the players to view the scores.  Scorekeepers will stand with their backs facing the players and not stand with the side of their bodies facing the players.

E.    While a player’s turn is ongoing, the scorekeeper may be asked by the player what has been scored and what score is left.  If the scorekeeper is incorrect on what has been scored or the score remaining, the player has the ultimate responsibility with computing what they have scored and what is left.  There will be no re-throwing of any dart(s) should the scorekeeper provide an incorrect score or score remaining.  Should the scorekeeper not be comfortable with providing any scores, then the scorekeeper may ask the player to obtain help from one of their team members.

F.     A scorekeeper can never coach a player during a match by recommending what to throw.  The scorekeeper can only step into the field of play if requested by the throwing player to determine the scored value of a dart thrown.  The scorekeeper, as well as the player, cannot touch any dart in the board while determining scored value(s).

G.    It is permissible for a player to ask any member of their team that is behind the throwing line for coaching during the course of a game.

H.    A scorekeeper may not touch any dart in the board until a player has thrown all three darts and/or completed their turn.

I.      When a player completes a turn, that player must announce the results and confirm the score with the scorekeeper. The scorekeeper will then write the score.  The darts may be removed from the board only after the score is written and agreed upon by the player and the scorekeeper.

J.     Any changes made to correct mistakes in 501/301/701 scoring must be made prior to the next turn of the player for which the mistake was made, either in their favor or against.  Otherwise, the mistake will stand as written.

K.    Cricket scoring errors must be corrected before the opponent’s turn or will stand as written.

L.    During each Singles 501 game, the scorekeeper is responsible for tracking the total number of darts thrown by each player.  This includes darts thrown during a “bust”.  

M.   At the end of each game, both teams must confirm the results and record them on the score sheet.

N.    Falsification of a score sheet will result in a forfeit of the match.

IX.                  Protest

A.    Teams should take steps to calmly settle any controversial situations that may arise during a match.  Team captains must make all reasonable attempts to resolve the issue between them.

B.    A formal protest can be initiated if a situation cannot be resolved.  Please note that the match should be completed.

C.    Any team wishing to file a protest should send an e-mail to the league director within 24 hours following the protested match.

D.    After the protest is received, each team will be asked to file a written description of the event within 48 hours of the protested match. 

E.    The league director will form a review board consisting of three randomly selected players. Each member of the review board will independently review each written description. The review board will vote and render a decision based on the rules and guidelines within 48 hours of receiving both descriptions.

F.     The review board will rule in favor of the team that completed a written description if one team fails to file a written description within their allotted 48 hours.

G.    All decisions by the review board are final.

H.    A player involved in a protest may not serve on the review board resolving the protest.

X.                  Match Dates

A.    All matches are to be played on Monday nights at Brewsters Neighborhood Grille.

B.    Start time is 8:00 P.M.

XI.                  Match Rescheduling

A.    Teams requesting to reschedule a match must contact the opposing team captain at least 24 hours prior to the scheduled match time.  A match can be rescheduled for an earlier or later time. Matches may be played prior to the date of the schedule.  Hence, it is encouraged that team captains begin rescheduling matches as soon as it is known of the need to reschedule.

B.    Matches should be played within two weeks of when it was scheduled. 

C.    Both teams must make a reasonable effort to reschedule.  Should one of the team captains experience rescheduling difficulties with the opposing team captain, the team captain must contact the league director for assistance.

D.    Should the league director not resolve the rescheduling issue, then the league director will form a review board to decide which team forfeits the match.

XII.                  Forfeits

A.    Should a forfeit be declared, the winning team will receive 11 points or their weekly average of wins to date.  In other words, the greater of the two. 0 points are awarded to the forfeiting team.

B.    Player Points and All-Stars will be awarded to the winning team based on their weekly averages to date.

C.    A forfeit can be declared for failure of a team to attend a match without providing the 24 hour notice.

D.    A match can be forfeited for poor sportsmanship. Consistent heckling and/or harassment of a player are poor sportsmanship. Continuous pointing in cricket games for the purpose of gaining more All Stars is poor sportsmanship.  A team or its spectators must be respectful of a player at the throwing line. All players and spectators must stand behind the throwing line and must give the player sufficient room to throw their darts.  Should a team have a case for poor sportsmanship and request a forfeit, then the forfeiture must take place as a result of a protest following the procedure as outlined in the Protest section.

XIII.                  Playoff Format

A.    All teams, regardless of their place of finish, will compete in the playoffs.  The playoffs will be seeded based on team wins during the regular season.

B.    Should two teams be tied with same number of regular season wins, the first tiebreaker will be their head-to-head regular season matches.  The second tiebreaker will be team rating.

C.    The higher seeded team, the team with more regular season wins, will be the “Away” team for each match in the playoffs. 

D.    All teams must have four players in attendance for the playoffs.  The three person rule can not be used during the playoffs.  Teams with less than four active players in attendance must request a rescheduling of the match or offer a forfeit.

E.    A player must have paid their player fee to qualify to play in the playoffs.  There will be no exceptions to this rule.

F.     A player must have played one match during a season to qualify to play in the playoffs.

G.    During the playoffs, we will use a score sheet that has a 701 tiebreaker game.  Please note that it is not necessary to complete the roster for the possible Team 701 game prior to starting the match.  Should a Team 701 game be needed to break a tie, both teams will be given five minutes to decide on their roster prior to starting this final game of the match.  Each player in the 701 game will be allowed nine practice darts.  The 701 tiebreaker game will be handicapped.

H.    There is no tracking of darts thrown, All-Stars, High-Ins, or High-Outs, etc. during the playoffs.  Only 9-Counts and 180’s need be recorded.

XIV.                  League Awards

A.    The player with the most All-Stars during the regular season will receive $10 Brewsters Neighborhood Grille bar cash.

B.    $10 Brewsters Neighborhood Grille bar cash will be awarded for each 180 or 9-Count thrown during the regular season and playoffs.

C.    The player with the high-in during the regular season will receive $10 Brewsters Neighborhood Grille bar cash, provided that the high-in is 100 or greater.

D.    The player with the high-out during the regular season will receive $10 Brewsters Neighborhood Grille bar cash, provided that the high-out is 100 or greater.

E.    The player with the highest PPD will receive $10 Brewsters Neighborhood Grille bar cash.  To qualify, the player must have played in 60% of the possible 501 Singles games.

F.     The player with the highest win percentage will receive $10 Brewsters Neighborhood Grille bar cash.  To qualify, the player must have played in 60% of the possible games.

G.    The player with the highest player rating will receive $10 Brewsters Neighborhood Grille bar cash.  To qualify, the player must have played in 60% of the possible games.

H.    The most-improved player will receive $10 Brewsters Neighborhood Grille bar cash.  To qualify for the most-improved player, the player must have played in 60% of the possible games during the previous season and current season.  In other words, during ten week seasons the player must have played in 30 games in the previous season and the current season.

I.      The team that wins the regular season will receive $50 Brewsters Neighborhood Grille bar cash.

J.     The team that wins the playoffs will receive $100 Brewsters Neighborhood Grille bar cash.

K.    No Brewsters Neighborhood Grille bar cash will be awarded to players that did not pay their $20 league fee.

L.    The final team prize fund for each season will be determined by the total number of players multiplied by the $20 fee, less the $200 director’s fee.  The prize fund will be evenly distributed between all teams and paid out in Brewsters Neighborhood Grille bar cash at the end of the season party.  Teams that have players that did not pay their league fee will receive less, up to the $20, for each non-paid player.

XV.                  All Stars

’01 ALL STARS

95 – 120 = 1 All Star

121 – 140 = 2 All Stars

141 – 180 = 3 All Stars

 

BONUS ALL STARS

301 IN   80 – 100 = 1 All Star

301 IN   101 – 120 = 2 All Stars

301 IN   121 – 170 = 3 All Stars

 

BONUS ALL STARS

‘01 OUT   60 – 80 = 1 All Star

‘01 OUT   81 – 100 = 2 All Stars

‘01 OUT   101 – 170 = 3 All Stars

 

CRICKET ALL STARS

5 – 6 Count = 1 All Star

7 – 8 Count = 2 All Stars

9 Count = 3 All Stars

3 – 4 Bullseyes = 1 All Star

5 Bullseyes = 2 All Stars

6 Bullseyes = 3 All Stars

 

For clarification purposes, please use the following for awarding All Stars for 301 Ins and ’01 Outs.

 

301 IN   80 – 94 = 1 All Star

301 IN   95 – 100 = 2 All Stars         

301 IN   101 – 120 = 3 All Stars

301 IN   121 – 140 = 5 All Stars

301 IN   141 – 170 = 6 All Stars

‘01 OUT   60 – 80 = 1 All Star

‘01 OUT   81 – 94 = 2 All Stars

’01 OUT   95 – 100 = 3 All Stars

’01 OUT   101 – 120 = 4 All Stars

’01 OUT   121 – 140 = 5 All Stars

‘01 OUT   141 – 170 = 6 All Stars

XVI.                  Rule Changes

A.    The league’s rules and guidelines may only be changed by a majority vote of the players at each end-of-the-season or pre-season league meeting.

B.    Rules and guidelines cannot change after a season starts.

XVII.                  Quitting Teams

A.    Should a team quit mid-season, all of their remaining matches will be forfeited as per Section XII of these rules and guidelines.

B.    Any team that quits will forfeit all monies paid and will not be allowed to participate in the playoffs or attend the end of the season party.

C.    Should a member of a quitting team that is not at-fault or the cause of the team quitting desire to continue play in the league, they may be picked up by another team.